


The solution to this is simple in prospect, but likely very complex in terms of programming. This becomes especially apparent later in the game, when Carver has a bigger role in the story, and he starts to reference previous dialogue you never had, because you're playing solo. Unless you have a friend online who wants to play Dead Space 3 with you, or you're willing to risk playing with random people, you miss out on these parts of the story. Without playing the co-op optional missions, you're missing out on Carver's characterisation. I really enjoyed co-op, but it isn't always easy to find a buddy to play with.

This isn't really a problem when fighting Necromorphs, but it can be problematic in a firefight.Ĭooperative Optional Missions and Carver's Characterisation Second, we need the option to switch shoulders whilst aiming. There's really no point in crouching if you automatically stand up to aim. First of all, we need to be able to aim whilst crouching. There are a few basic features they could add to make these segments more manageable. God forbid you have to aim around a corner. He can squat next to cover if you aim next to a low wall, and that's about as deep as the cover mechanics go. Can Isaac Clarke do any of these things? Nope. They can roll, dodge, run, jump, and quickly snap to cover. The protagonists of these game have fast and fluid movements. Compare this to Uncharted 3 or Max Payne 3. Dead Space 3 lacks the fluid mechanics of a third person shooter, as well as the most basic of features.Īt its best, the quasi-cover-based shooting segments of this game are stiff, clunky, and uninspired. The game simply isn't built around shooting dudes with guns. I hate hoarding.ĭon't get me wrong the shooting mechanics are excellent. Oh, and speaking of which, me sell my MK-II and MK-V parts. Instead of simply having a random finish for MK-V parts, why not let us add our own custom skins to weapons like we can in in Call of Duty: Black Ops and Far Cry 3? This would add even more depth to the customisation, and give us even more reason to hunt down that extra scrap metal. Wouldn't it make more sense if we could give our badass babies a fitting name like the rest of the pre-made blueprints in the game? Not only that, but it would make crafting feel even more personal, not to mention more convenient. It honestly feels like they forgot to put this feature in, especially when every blueprint you make is called "Custom Blueprint" and every weapon in the game is labelled generically "Constructed Weapon". First and foremost, we need to be able to name our weapons and blueprints.
